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Sony patents controller without any physical buttons

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In a move that has sparked intense debate among the gaming community, Sony Interactive Entertainment was recently granted a patent (US Patent No. 12,533,573) for a PlayStation controller that completely eliminates physical buttons.

The patent, which surfaced in late January 2026, describes a radical departure from the traditional DualSense design, replacing the D-pad, analog sticks, and face buttons with a large, customizable touchscreen surface.


1. Key Features: The “Liquid” Layout

The core innovation is an adaptive input surface that allows for a level of customization never before seen in a first-party controller.

  • Dynamic Resizing: Players can resize buttons—for example, making a “Jump” button the size of a dinner plate for simple platformers or enlarging the D-pad for fighting games.
  • Custom Positioning: You can slide the virtual thumbsticks and buttons to any position on the controller’s face to perfectly match your hand size or grip style.
  • Automatic Recognition: The controller is designed to identify the user the moment they pick it up, instantly loading their personal layout profile.
  • Gesture Support: Beyond taps, the surface supports complex mobile-like gestures, including swiping, pinching, and sliding.

2. Solving the “Ghost Touch” Problem

One of the biggest criticisms of touch-based controllers is the lack of tactile feedback and the risk of accidental inputs. Sony’s patent outlines several high-tech solutions:

TechnologyFunction
Pressure SensorsDifferentiates between a thumb “resting” on the surface and an intentional “press.”
Heat SensorsUses thermal signatures to confirm human contact and refine input accuracy.
Optical SensorsTracks finger movement and approach before the user even touches the surface.
Advanced HapticsLikely utilizes refined DualSense technology to simulate the “click” of a button via vibration.

3. Why Now? Accessibility and Cost

Sony’s filing explicitly points out the drawbacks of current “fixed” controller designs:

  • The “One-Size-Fits-All” Problem: Traditional controllers can be too large or cramped for certain users. This digital approach allows a single piece of hardware to accommodate every hand size.
  • Accessibility: For gamers with limited dexterity, the ability to remove unnecessary buttons or relocate them to a more comfortable position is a major breakthrough.
  • Production Efficiency: Fixed mechanical layouts are expensive to change. A software-based layout allows Sony to offer a “universal” controller that adapts via software updates.

4. Community Reaction: “The End of Tactile Gaming?”

While technically impressive, the patent has met with significant skepticism from the core gaming audience:

  • Loss of Muscle Memory: Many pro-gamers argue that without the physical “bump” of a button or the resistance of a stick, precision gameplay (like in Call of Duty or Elden Ring) becomes impossible.
  • Generational Divide: Analysts suggest this might be a long-term play for “Gen Alpha” gamers who grew up on iPad and smartphone touch controls and are already accustomed to glass interfaces.

Conclusion: A Future for the PS6?

While the timing suggests this could be an early concept for a PlayStation 6 “Pro” or alternative controller, it is important to remember that Sony files thousands of patents that never reach production. However, it signals a clear vision: the next step in immersion isn’t just better vibration—it’s hardware that literally reshapes itself to fit your hands.

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