In a move that has sparked intense debate among the gaming community, Sony Interactive Entertainment was recently granted a patent (US Patent No. 12,533,573) for a PlayStation controller that completely eliminates physical buttons.

The patent, which surfaced in late January 2026, describes a radical departure from the traditional DualSense design, replacing the D-pad, analog sticks, and face buttons with a large, customizable touchscreen surface.
1. Key Features: The “Liquid” Layout
The core innovation is an adaptive input surface that allows for a level of customization never before seen in a first-party controller.
- Dynamic Resizing: Players can resize buttonsโfor example, making a “Jump” button the size of a dinner plate for simple platformers or enlarging the D-pad for fighting games.
- Custom Positioning: You can slide the virtual thumbsticks and buttons to any position on the controllerโs face to perfectly match your hand size or grip style.
- Automatic Recognition: The controller is designed to identify the user the moment they pick it up, instantly loading their personal layout profile.
- Gesture Support: Beyond taps, the surface supports complex mobile-like gestures, including swiping, pinching, and sliding.
2. Solving the “Ghost Touch” Problem
One of the biggest criticisms of touch-based controllers is the lack of tactile feedback and the risk of accidental inputs. Sonyโs patent outlines several high-tech solutions:
| Technology | Function |
| Pressure Sensors | Differentiates between a thumb “resting” on the surface and an intentional “press.” |
| Heat Sensors | Uses thermal signatures to confirm human contact and refine input accuracy. |
| Optical Sensors | Tracks finger movement and approach before the user even touches the surface. |
| Advanced Haptics | Likely utilizes refined DualSense technology to simulate the “click” of a button via vibration. |
3. Why Now? Accessibility and Cost
Sonyโs filing explicitly points out the drawbacks of current “fixed” controller designs:
- The “One-Size-Fits-All” Problem: Traditional controllers can be too large or cramped for certain users. This digital approach allows a single piece of hardware to accommodate every hand size.
- Accessibility: For gamers with limited dexterity, the ability to remove unnecessary buttons or relocate them to a more comfortable position is a major breakthrough.
- Production Efficiency: Fixed mechanical layouts are expensive to change. A software-based layout allows Sony to offer a “universal” controller that adapts via software updates.
4. Community Reaction: “The End of Tactile Gaming?”
While technically impressive, the patent has met with significant skepticism from the core gaming audience:
- Loss of Muscle Memory: Many pro-gamers argue that without the physical “bump” of a button or the resistance of a stick, precision gameplay (like in Call of Duty or Elden Ring) becomes impossible.
- Generational Divide: Analysts suggest this might be a long-term play for “Gen Alpha” gamers who grew up on iPad and smartphone touch controls and are already accustomed to glass interfaces.
Conclusion: A Future for the PS6?
While the timing suggests this could be an early concept for a PlayStation 6 “Pro” or alternative controller, it is important to remember that Sony files thousands of patents that never reach production. However, it signals a clear vision: the next step in immersion isn’t just better vibrationโit’s hardware that literally reshapes itself to fit your hands.


