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Meta burned $19 billion on VR in 2025

Metaโ€™s Reality Labs divisionโ€”the heart of Mark Zuckerbergโ€™s metaverse visionโ€”recorded a staggering operating loss of $19.19 billion for the full year 2025.

According to the official Q4 earnings report released on January 28, 2026, these losses deepened from $17.7 billion in 2024, highlighting the immense cost of developing long-term hardware and virtual ecosystems while the companyโ€™s focus increasingly shifts toward Artificial Intelligence.


1. The Financial Imbalance

Despite the “year of efficiency” and recent workforce reductions, the gap between Reality Labs’ spending and its revenue remains vast.

Financial MetricFull Year 2024Full Year 2025Change (YoY)
Reality Labs Revenue~$1.9 Billion**~$2.2 Billion**โ†‘ 15%
Operating Loss($17.7 Billion)**($19.19 Billion)**โ†“ 8% Deeper Loss
Q4 Specific Loss($4.6 Billion)**($6.2 Billion)**โ†“ 35% Deeper Loss

2. Why the Losses Are Growing

The primary driver behind the $19 billion burn isn’t just “virtual reality,” but the massive R&D required for the next generation of computing:

  • Infrastructure Costs: Rising depreciation and higher operating expenses tied to the massive compute-intensive workloads required for AI-integrated hardware.
  • Wearables Pivot: Zuckerberg signaled a shift in investment toward AI-powered smart glasses (like the Ray-Ban Meta series) and neural wristbands, which are currently in high-cost development phases.
  • Horizon Expansion: Significant capital is being funneled into making Horizon Worlds accessible on mobile and web to broaden the ecosystem beyond VR headset owners.

3. The Strategic Pivot: AI Over VR?

While Reality Labs is losing billions, Metaโ€™s overall business is thriving due to its AI-powered advertising engine.

  • Capex Surge: Meta expects its total 2026 capital expenditure to reach $115โ€“$135 billion, driven almost entirely by the “AI arms race” and the buildout of Meta Superintelligence Labs.
  • Studio Closures: In late 2025 and early 2026, Meta closed several first-party VR studiosโ€”including Twisted Pixel and Armatureโ€”signaling a move away from high-budget VR gaming in favor of “AI-first” consumer tech.
  • Workforce Realignment: Earlier in January 2026, the division cut 10% of its staff (nearly 1,000 employees) to realign resources toward wearables.

4. Outlook for 2026: The “Peak Loss” Year

During the earnings call, CFO Susan Li and CEO Mark Zuckerberg provided a cautious roadmap:

  • Losses to Persist: Reality Labs losses in 2026 are expected to be “similar to 2025 levels.”
  • The Tipping Point: Zuckerberg believes 2026 will be the peak for Reality Labs losses, with a gradual decline starting thereafter as wearables and the “Quest 4” (slated for late 2026) begin to find a more profitable path.
  • Core Strength: Metaโ€™s advertising revenue rose 24% to $200.97 billion in 2025, providing the necessary “cash cow” to fund these high-risk experiments.

Conclusion: A High-Stakes Bet on the Future

Metaโ€™s $19 billion burn in 2025 confirms that the company is not backing down from the metaverse, but it is changing the definition. The future of Reality Labs is no longer just about immersive VR headsets; itโ€™s about a multi-year transition toward AI-integrated wearables that function in the real world. Investors seem at peace with the burn for now, as long as the core ad businessโ€”fueled by AIโ€”continues to deliver record-breaking profits

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